Q3Matrix4x4_SetRotateAboutPoint
You can use theQ3Matrix4x4_SetRotateAboutPoint
function to configure a 4-by-4 rotation transformation matrix.
TQ3Matrix4x4 *Q3Matrix4x4_SetRotateAboutPoint ( TQ3Matrix4x4 *matrix4x4, const TQ3Point3D *origin, float xAngle, float yAngle, float zAngle);
matrix4x4
- A 4-by-4 matrix.
origin
- The desired origin of rotation.
xAngle
- The desired angle of rotation around the x component of
origin
, in radians.yAngle
- The desired angle of rotation around the y component of
origin
, in radians.zAngle
- The desired angle of rotation around the z component of
origin
, in radians.DESCRIPTION
TheQ3Matrix4x4_SetRotateAboutPoint
function returns, as its function result and in thematrix4x4
parameter, a rotation matrix that rotates an object by the specified angle around the pointorigin
.